For instance, a Tier 3 Heavy Cruiser only suffers an 11. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. 6, which is barely enough. ago. Light cruisers can fill the role of destroyers or that of heavy cruisers. Boost fascism in the USA. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. 1-Guard The Coasts. Support artillery: Basically free soft attack bonus to your divisions. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. Roach destroyer spam always works due to random. The combination of speed and visibility make your ships much more difficult to hit. How you get there is up to you (I use surface strike fleets, in the first meta). I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Your 3 naval bases ain't worth the effort to build even a destroyer. You can never go wrong with torpedos and it always is a good idea to build screen with a. As you can see, the divisions cost the same. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. Hulls are the foundational component of ships, and are unlocked through research. For fast encirclement use medium with a lof of soft attacks. Go to hoi4 r/hoi4. Ship Design. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. 1, each battalion weighs 0. E. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own. It's a game, after all. Business, Economics, and Finance. For the record, my play style is usually just spamming naval mines because that's all I understand. Jump to latest Follow Reply. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. Radar tech matters much more than AA tech due to its effect on accuracy. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. Used for balance. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. I didn't check Kamchatka to Alaska, but visually it looks even further away. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. Only. Light cruisers can still work on their own w/o MTG, but they cost a lot compared to destroyers and you can't use the designer to make them cheaper. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. Kaisha. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Whereas, if you don’t need many torp destroyers. Any help would be much appreciated. It does not change anything else. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. I hope that you give me an up-to-date avice upon fleet composition and ship builds. 5. The backbone of any strike force is the battleship. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. There are two main types of Roach, air Roach and no-air. . Build and spam only battlecruisers and destroyers. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. Electronic Mechanic Engineering. I also play grand strategy games badly on Youtube. I routinely set 15 CLs on seek and destroy. Battleship can do it better, but you might. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. Convert back to Template 1 once your production issues are resolved. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. If your ship designs are strong and your air support is good, you should do decently, at least enough to get 50% in the channel and launch an invasion. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Jul 9, 2001 37. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. I didn't check Kamchatka to Alaska, but visually it looks even further away. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. It's a luxury problem but it can save a lot of unnecessary work, though. Higher production cost, but these divisions are nearly unstoppable. Good news: it's better at dogfighting than the 1940 heavy fighter. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Cruiser Hull: 2. 6) Escort group/minesweeping. Front 1. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. Description. Theyre extremely niche to be frank. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). DD and Naval Bomber spam. New research tab "Mechanized Infantry" containing Mechanized, Armored Cars (LaR), and Trains. Building a tank destroyer division is something that may work as well. Submarine Hull: 0. 2nd major bit of progress was when I decided to learn the naval aspect - I chose counties with a major naval element. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. It worked OK but not any better than normal. EpicSos • 4 yr. The Detroit arsenal just gives you 10% more medium tanks and that might be more important. Which makes them much more difficult to sink. Overall against the AI its viable, but adding some CLs will help a lot. Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. Go to hoi4 r/hoi4. Navy in MP is crazy fun. Yesterday, I tested a few things. Add this ship to your fleet to get insane kill ratio against the AI. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Apr 28, 2021. Infantry can also be upgraded to the point where they can handle. For comparison, the BC1 costs 6853. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Finally, use destroyers for your torpedo attackers. Against the AI, no. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. I feel like an armor system would counter destroyer spam. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. 3 comments. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. Works best if you have yellow air. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Landlocked nations need not worry about this problem. k. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. "Hybrid": This is what I've been trying lately. Battleship Designs. Go to hoi4 r/hoi4 • by. Overspending on a navy can hurt you overall. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. In HoI4, the default icon of a unit determines its type. this guide focuses mainly on the hoi4 surface fleet. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. This game takes the civ test I did for this video: and turns it. Join my discord:. Air Roach is generally considered stronger. light battery 1 its cheap, destroyer guns does almost no damage anyways. For naval doctrine, almost always use trade interdiction. You can put groups of DDs on Invasion support to have them tag along with the troop transports. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). ago. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. The most one could expect is that more anti air means that a ship would take around 30 naval. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Best Naval doctrine is spamming naval bombers. it's light cruisers that destroy screens a. tv/71Cloak Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. r/hoi4. AI has no answer to sub 3 spam. Content is available under Attribution-ShareAlike 3. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. 10 "Barbarossa" and the No Step Back expansion. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. You should aim for a total of at least 4-5 destroyers per cruiser. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. However, if you run into carriers, they will wreck capitals no matter what. -Sub spam + naval raiding. 1; Reactions: Reply. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). That's what I've found for a long while now. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. The second is to turn the tank into an SPG, and put it in a division. Then, I deleted the contents of the HOI4 folder and tried again. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. Tech: *Research towed artillery immediately to get the line gearing. Build medium tanks and mechanized. Spam divisions/planes. If you want to do navy the universal ships are light cruisers. Morally corrupt or given to vice. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Type A fleet is the lazy bastard approach. Creating a task force composition will also activate automatic reinforcements. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. E. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. 6, which is barely enough. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. So your best option are Destroyer's and Submarines. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. Bait them into encirclement or just out murder them. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. much everything, so you need light cruisers to do the heavy lifting. For naval doctrine, almost always use trade interdiction. Bay's Plane and Naval Units Scale Mod. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. Our first focus will be "Purge the Kodoha Faction". One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. 1936 Destroyer Hull. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. Only 200 naval bombers can take part in a. - When your fleet meets and enemy fleet they begin a naval battle. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. Naval bombers, subs. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. Lets look at some IRL examples. Save the template and convert some (or all) of your tank divisions into the new template. The carriers covered the Mariana's, PI Sea, Bismark Sea. simplify the amount of equipment you want to make. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 800 Tacs and 1200 CAS will literally wreck them. So Submarines are the easy way to go. This video gives a basic explanation of destroyers, their possible applications & relevant templates. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Surface detection +5. This is the most important part. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. The carriers covered the Mariana's, PI Sea, Bismark Sea. Finally, use destroyers for your torpedo attackers. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. Carlcarl1984 • 2 yr. but for making screens, use something with light attack. Which makes them much more difficult to sink. Multiply this a few times et voila! Mostly empty max engine. HoI4 Dev Diary - Ship Designer. 2 light cruisers are the same cost as a Heavy + destroyer, and the only. Air Superiority is especially crucial as Germany. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. 0 unless otherwise noted. ago. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. there is 3 important modules to a good spam destroyer design. Doctrines and such is also important. The light guns shot at the screens first - most of the destroyers were sunk by light guns. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. Sub 3’s are very good, and they are very quick to build. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. Fleet composition and ship build advice. AI has no answer to sub 3 spam. The problem is Meta and how mechanics work. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. They work very well and are very powerful still. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. There is no point in adding more than three main batteries. #13. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. Heavy tanks can mount the same cannons AND they have more breakthrough. Specialized destroyers and naval bombers should do the trick. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. 5 production per day. The Super Heavy battleships take far too long as well. That makes "super marines", thus the name "space marines" from warhammer 40k. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). They are so good some games literally ban them because they are so. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. a. Built modern "patrol DDs". Turn Expert AI on at a minimum. Go to hoi4 r/hoi4 • by. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. DP guns on CL. Spam submarines hard and do most of the fighting on ground and air. I alternate between those two, recruiting. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. Each paratrooper unit has a “weight” given by its template. Heavy TDs are best, but IC intensive. we will not be talking about anti submarine warfare in this guide. The maximum number is 999,999,999, anything higher than. Yeah you'll be fine with carriers + destroyer spam. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. There are essentially two metas. Jan 30, 2018; Add bookmark. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. Stack at least 8 divisions per tile. ago. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. L. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. . You can refit it to have some pretty amazing sub detection. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. S. 65, which is about 21. Then the torp destroyers kill enemy caps. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. Radar cruisers and aa capital ships are useful as well if you can afford them. They are sitting ducks unless you upgrade them. CowboyRonin. Go to hoi4 r/hoi4 • by DukeOfIncels65. Wiki Beginner Guide. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). r/hoi4. The doctrine. They'll do the bulk of your ship damage for the first year or so. Unless a patch was released since then to now, then it isn't fixed. there is a lot of info left out for the sake of time. Also use some heavy cruisers built to kill screens too. To add modified equipment: Create a equipment variant. . It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. 1. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Go to hoi4 r/hoi4 • by. Interception detection). Exploring the testing I have done to establish the best ships for surface combat. If they hit 0 manpower before you you win. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. Light Cruiser Battery is the most efficient source of light attack, fill up all slots with it. If screening ever hits 90% or less the torpedo cruisers will stomp stuff. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. increased number of convoys covered by each destroyer on escort from 10 to 12. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. -Jusp spam Naval Bombers and nuke the enemy fllets. infantry for organization 17w. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. and since heavy cruisers are cheaper than. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. 246 22. III & ML 4. But. Never used tank destroyers, since the AI seems to love infantry and little else. Medium howitzer is very good. Design/update the best anti-sub destroyer you can. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. Never miss a thing. But if capitals aren't in the mix the torpedo cruisers go down hard every time. 50. This is a very heavy assult infantry tenplate. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Turn your 18 width infantry with shovels into 40 width 14-4s with. Each hull type contains a number of module slots. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. I disabled all my dlc and my mods, I started the game and I had this problem. any tactic will defeat AI. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. You only need 7 tanks to make a Super-Heavy TD battalion , 35. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. And as a Minor that is a problem. No enemy airports = no red air, simple as that. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Report. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. Attacking is easy. Destroyer II. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. r/hoi4. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. Which can be sometimes the case because of the longer range of the tactical bombers. Around a 13. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. and lost the Fuso to the USN destroyer screen. Vanilla HOI4 doesn't work. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. arty for soft attack 21w. Carlcarl1984 • 2 yr. Most of the times it's just not worth it to make a good navy for sp. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. Given this purpouse it shouldn't have engineers, recon or military. Anti-Air II. This ensures that your width and org are still on track. They will then just spam the Zero for use on land and on carriers. III DEMS & SBML two-inch mortar. I have a feeling it will get crushed by a large stack or by naval bombers.